Vulkan Graphics is Coming To macOS and iOS, Will Enable Faster Games and Apps
Vulkan Graphics is Coming To macOS and iOS, Will Enable Faster Games and Apps
Published on February 26, 2018 at 02:40PM
The Khronos Group, a consortium of hardware and software companies, has announced that the Vulkan graphics technology is coming to Apple's platforms, allowing games and apps to run at faster performance levels on Macs and iOS devices. From a report: In collaboration with Valve, LunarG, and The Brenwill Workshop, this free open-source collection includes the full 1.0 release of the previously-commercial MoltenVK, a library for translating Vulkan API calls to Apple's Metal 1 and 2 calls, as well LunarG's new Vulkan SDK for macOS. Funding the costs of open-sourcing, Valve has been utilizing these tools on their applications, noting performance gains over native OpenGL drivers with Vulkan DOTA 2 on macOS as a production-load example. Altogether, this forms the next step in Khronos' Vulkan Portability Initiative, which was first announced at GDC 2017 as their "3D Portability Initiative," and later refined as the "Vulkan Portability Initiative" last summer. Spurred by industry demand, Khronos is striving for a cross-platform API portability solution, where an appropriate subset of Vulkan can act as a 'meta-API'-esque layer to map to DirectX 12 and Metal; the holy grail being that developers can craft a single Vulkan portable application or engine that can be seamlessly deployed across Vulkan, DX12, and Metal supporting platforms.
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Published on February 26, 2018 at 02:40PM
The Khronos Group, a consortium of hardware and software companies, has announced that the Vulkan graphics technology is coming to Apple's platforms, allowing games and apps to run at faster performance levels on Macs and iOS devices. From a report: In collaboration with Valve, LunarG, and The Brenwill Workshop, this free open-source collection includes the full 1.0 release of the previously-commercial MoltenVK, a library for translating Vulkan API calls to Apple's Metal 1 and 2 calls, as well LunarG's new Vulkan SDK for macOS. Funding the costs of open-sourcing, Valve has been utilizing these tools on their applications, noting performance gains over native OpenGL drivers with Vulkan DOTA 2 on macOS as a production-load example. Altogether, this forms the next step in Khronos' Vulkan Portability Initiative, which was first announced at GDC 2017 as their "3D Portability Initiative," and later refined as the "Vulkan Portability Initiative" last summer. Spurred by industry demand, Khronos is striving for a cross-platform API portability solution, where an appropriate subset of Vulkan can act as a 'meta-API'-esque layer to map to DirectX 12 and Metal; the holy grail being that developers can craft a single Vulkan portable application or engine that can be seamlessly deployed across Vulkan, DX12, and Metal supporting platforms.
Read more of this story at Slashdot.
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Vulkan Graphics is Coming To macOS and iOS, Will Enable Faster Games and Apps
Reviewed by Kartik
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February 26, 2018
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